bluegargantua: (Default)

Hey,

  Today I learned that Wendy's (yes, the hamburger chain) has released an RPG.  It's short, but fairly complete.

  Is it good?  Who knows? (probably not)  Do I want to play a one-shot?  Dear reader, you know I do.

  Check it out here.

Later
Tom
 
bluegargantua: (Default)
 
Hey,

  Did you know there's a Chuck Tingle "Tingleverse" role-playing game?

  Well you do now.  I...I'm so tempted to pick this up, because I just have to know.

  They've also written a book called Not Pounded in the Butt by Anything:  Six Platonic Tales of Non-Sexual Encounters which such a delightful title, I am also tempted to pick *that* up.

later
Tom

bluegargantua: (default)
I keep this journal so I don’t have to keep track of all my lies. Sadly I can’t consult it in most social settings. Luckily, our supper with the local Baron has gone ok and now I just have to figure out how to make it through breakfast.

Fun and Games in High Society )

Anyway, Lady Selene made it back to her bedroom discreetly enough and I roused Wrench so I guess it’s off to breakfast now.

* * *


Comedy bits. We had quite a few of these. Mostly “Alternate Universe” cutscenes.

no really, quite a few )

later
Tom
bluegargantua: (default)
Hi,

I’m playing in an RPG! It’s been a while. For this outing, we’re using Big Eyes, Small Mouth (BESM) which is a universal game system with a focus on anime-like genres. This particular game is set in a sky-island, steampunky setting. Last Exile and Nausicaa are the big influences here. So I’m keeping a journal.

* * *


After that incident with the manifests a few weeks ago, I realized that someone had better start doing a better job of keeping track of the various ship’s logs we have on board the Patchwork Pelican. In particular, someone should keep an accurate log so that our slightly-less-accurate logs aren’t so obviously less-accurate when being perused by authorities with an eye for detail. As I’m the person responsible for the paperwork around here, that someone should really be me.

So let's start with me... )

So it’s been a busy day. I don’t know if that thing with Nick will ever start up again, but I’m hoping we impressed the locals with our efficiency and quick action. Legitimate business doesn’t tend to pay as well, but it’s quiet and that’s always a plus.

* * *


A couple of quotes from the game:

Beverly (to Wrench who’s just failed to turn us in to a flying pump truck): Why are you wet?
Wrench: Nevermind.

Beverly (to the guy who took us to the fuel depot): Can you drive this thing?
Man: Yeah.
Beverly: Then get up here!

At several points during the game, you had this:

EXTERIOR SHOT: Panic, chaos, fire, screaming, running around trying to save the day.
SMASH CUT TO
INTERIOR SHOT -- PELICAN COCKPIT: Sanna, in a haze of smoke, slowly nodding to Bob Marley’s “Everything’s Going to Be Alright (Three Little Birds)”.
SMASH CUT TO
EXTERIOR SHOT: Panic, chaos, fire, screaming, running around trying to save the day.

So we’re off to a good start. Our plan is to do a short 3-4 session game and then either quit, keep going or do something else. I’m hoping that by committing to a short game arc, we wind up actually playing more than we would have if we made some open-ended commitment.

later
Tom
bluegargantua: (Default)
Hey,

So I'm working my way through Weapons of the Gods, the RPG. It's based on the Wuxia comics of the same name by Hong Kong artist Tony Wong.

As you might expect from a game based on a long-running serial comic book, the setting is...dense. However, the game strives very hard not to be bound to the series. Instead it allows various comic book plots to be purchased by players and customized to their particular needs. It's very neat. Actually, there's a lot of this that's turning out to be very neat.

It was co-written by Brad Elliot and Rebecca Borgstrom. I *heart* Rebecca. This book has her stamp all over it. From the nifty mechanics, to the decadently wonderful disorganiztion of the text (it's not nearly as bad as Nobilis, but system and setting are woven together and the detailed table of contents still can't do the job of an index). The book is just a good read all around.

I've been skipping back and forth so I haven't quite gotten into the combat section yet, but it's clearly shaping up to be an over-the-top system that has a surprising amount of subtlety.

Anyway, I'll give a slightly bigger review after I get all the way through. I just really want to gush about how much I love Rebecca's stuff. She wrote the setting material! Little Borgstrom stories! So cute!

later
Tom
bluegargantua: (Default)
Hey,

So I'm working my way through Weapons of the Gods, the RPG. It's based on the Wuxia comics of the same name by Hong Kong artist Tony Wong.

As you might expect from a game based on a long-running serial comic book, the setting is...dense. However, the game strives very hard not to be bound to the series. Instead it allows various comic book plots to be purchased by players and customized to their particular needs. It's very neat. Actually, there's a lot of this that's turning out to be very neat.

It was co-written by Brad Elliot and Rebecca Borgstrom. I *heart* Rebecca. This book has her stamp all over it. From the nifty mechanics, to the decadently wonderful disorganiztion of the text (it's not nearly as bad as Nobilis, but system and setting are woven together and the detailed table of contents still can't do the job of an index). The book is just a good read all around.

I've been skipping back and forth so I haven't quite gotten into the combat section yet, but it's clearly shaping up to be an over-the-top system that has a surprising amount of subtlety.

Anyway, I'll give a slightly bigger review after I get all the way through. I just really want to gush about how much I love Rebecca's stuff. She wrote the setting material! Little Borgstrom stories! So cute!

later
Tom

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