bluegargantua: (default)
Hey,

So we had our wrap-up session of Apocalypse World a couple weeks ago so I should tell folks how it turned out.

A Pirate's Life For Me )

That pretty much was it. The pirates were defeated, Doc was gone (for good it seems) and Skel has some new playmates. It was quite a bit of fun. There are a number of tweaks I'd make when running an Apocalypse-powered game in the future, but for a first-time with the system, I think I did ok.

later
Tom
bluegargantua: (default)
Hey,

I've been bad about keeping up so here's a short synopsis.

I'm sad I didn't keep better notes )

Next session will be our last and then it's on to D&D5. I'm playing a Paladin!

later
Tom
bluegargantua: (default)
Hi,

More notes from the game.

here be notes )

So lots of problems for Scooby and the Gang to hash out. We're trying to get a read on how long it will be until the next GM is ready to run so that will determine how to run the pacing. There's also the holidays coming on so be might not be regular again until after the New Year (yes, yes, there's nothing regular about me at all I hear you cry).

Oh I'VE got something regular...
Tom


p.s. ...IN MY CATCHPHRASE!
bluegargantua: (default)
Hi,

More notes for my Apocalypse World game:

Psychics and Pirates )

And that’s where we called it.

The game continues to be a good time and people seem to be having fun. Looking forward to the next game.

later
Tom
bluegargantua: (default)
Hi,

Once again, we got together for another session of Apocalypse World and once again, I took some notes. Not quite as narrative as my other campaign notes, these mostly help me remember the broad strokes of what happened.

The Heart of Darkness Now )

We called the game at this point. I continue to be really happy with the system and I like the way it provides a short, focused prep session for the GM after the first game and then you can just let things roll, but also leaves room to improvise as players come up with stuff. Originally I was going to hold Doc in reserve, but Skel accepted the invitation so he came on a little early.

I'm also super pleased that Ponch opened his mind. It's always fun when characters operate outside their areas of specialization and mind-opening is something that has an enormous risk/reward potential. I'm hoping to get everyone to open their mind at least once, but when the Warden finally does so, I think it'll be something special.

later
Tom
bluegargantua: (default)
Hi,

So our gaming group has switched to a new game. This time we’re doing Apocalypse World by Vincent Baker and I’m running it. We just went through our first session and here’s the write-up. Unlike last game, I’m not going to do this in character, I’m just going to give an overview of what’s going on.

let me tell you about my game )

And that’s where we called it. The character creation in Apocalypse World is fun and it really helped gel up backstories and flesh out the world as we went along. We probably spent as much or more time on that as we did following folks around and seeing what happens.

Now that the first session has got the pot stirring, I get to turn up the heat. We’ll see just what makes these bad-asses tick.

later
Tom

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