bluegargantua: (Default)
[personal profile] bluegargantua
Hi,

Some quick notes from my D&D game:

1.) Despite the level adjustment keeping him one level down and a party role that puts him in the front lines, my Lizardman Marshal continues to survive, even in the face of disturbing aberations like the blood shoggoth or the thing made of heads. He is seriously wishing he could go back to the army and just fight normal things. At the very least, he's hoping that Halloween will soon be over and the holiday-themed monsters will go away.

2.) He really likes the creepy conjurationist, even if he does worship Cthulhu. Actually, once he figures out what Cthulhu actually is, he might be less impressed, but as long as undead owlbears show up to activate his flanking bonus, he's not complaining.

2a.) Owlbears have now been added to the dictionary on my spell-checker.

3.) The next round of new PCs will simply be referred to as "FNG".

4.) On that note, I'm hoping we can get a rogue who...y'know...can find and disarm traps. Also, a spellcaster who can do ranged attacks would not go amiss either.

5.) Look, in D&D, if a guy holds up his fists and the words "HUGE COCK" are tattooed across the knuckles? That guy's a magic-user is all I'm sayin'.

later
Tom

Date: 2007-10-30 03:43 pm (UTC)
From: [identity profile] asciikitty.livejournal.com
another front-line fighter would be useful too, since the cleric's not ACTUALLY a front-line fighter. she's just not fragile.

Or. Well. ok. we need someone versatile, and someone with the odd ranged spell would be useful.

dood. I know what I'm playing if Tami buys it. heh.

Date: 2007-10-30 05:45 pm (UTC)
drwex: (DMs)
From: [personal profile] drwex
they can either take on the job of cleric or the party can be priest-less

This is what NPCs are for.

Also, what's a Marshal ?class? And don't lizardmen have some ridiculous requirement about staying damp?

I'm hoping we can get a rogue who...y'know...can find and disarm traps

*snerk* Famous lines: "It's not trapped. You open it."

Date: 2007-10-30 06:30 pm (UTC)
drwex: (DMs)
From: [personal profile] drwex
Almost all of my gamers tend to take Improved Initiative. Combine with Ludicrous Dex and we often have half 20+ initiatives.

I like your bard. I tend to leave the bad habits to players, though, since it's pretty easy to dump an NPC who's got an annoying drawback.

The problem is that we're dead certain it's trapped and we need someone to disarm it. That person should ideally be the rogue and not the scout.

My party tends to substitute "person with most health" for the rogue in these circumstances. It is probably not coincidental that Pygment's character's preferred method of picking locks is kicking down the door.

Date: 2007-10-30 10:36 pm (UTC)
From: [identity profile] kpram.livejournal.com
I don't like Improved Initiative for melee classes. Let the enemies blow the Move Action coming to you, then you open up with the Full Attack Action.

Date: 2007-10-30 06:07 pm (UTC)
From: [identity profile] asciikitty.livejournal.com
no love, not a cleric.

there will always be a bandaid box in the party though.

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