No wonder Dungeon Master was such a jerk
Feb. 16th, 2007 03:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Man,
The amount of time it takes to put together a major baddie for D&D (like, say, an ancient gargantuan blue dragon) is just ridiculous.
Now, sure, it's all one big monster, but any decent adventure will have a few baddies who all need a work up and collectively they'll be just as much work if not more so. Stat-block baddies aren't nearly as bad (you've got a stat block and stuff), but if it doesn't come from a can, be prepared to do a lot of preparation.
Flurg
Tom
The amount of time it takes to put together a major baddie for D&D (like, say, an ancient gargantuan blue dragon) is just ridiculous.
Now, sure, it's all one big monster, but any decent adventure will have a few baddies who all need a work up and collectively they'll be just as much work if not more so. Stat-block baddies aren't nearly as bad (you've got a stat block and stuff), but if it doesn't come from a can, be prepared to do a lot of preparation.
Flurg
Tom
no subject
Date: 2007-02-16 08:24 pm (UTC)no subject
Date: 2007-02-16 08:55 pm (UTC)You don't know how tempted I was to just build his "spells known" list on the fly as I cast them.
But no, I've done him up right. I even know what all his stupid level-0 spells are. It's that coup de gras with the Ray of Frost that just shows the total contempt.
later
Tom
no subject
Date: 2007-02-16 09:32 pm (UTC)-Hey, so long as we get to do the same thing . . .