Adjo's Journals (14 of N)
Nov. 19th, 2008 09:54 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hi,
A brief report this time, about to be attacked by some horde of undead horrors in a few moments. The flying boat is nearly ours!
You’ll remember we were trapped in a desperate battle with the Dark Ones in the ancient complex. You’ll remember that I was at the bottom of the stairs setting things on fire. You may also remember that the spot I was standing in was the drop zone for a massive stone wall trap that nearly killed Thrace.
I wish I’d remembered that.
One of the little buggers ran over and tripped the panel sending the wall down on me. Luckily, my cat-like reflexes came into play and I managed to roll out of the way. Then the trap-tripper and his buddy ran up and hacked at me. I stood up and promptly Thunderwaved them back into Blaze who finished off them off with some fire sword trick (of course it was a fire sword trick, it’s the only one she’s got!).
We rested up and decided that the best thing to do would be to continue “forward”. There were several possibilities but we chose to head down the narrow corridor leading to a door on the theory that the path with more obstacles was more likely to lead to someplace good.
I think we shall all someday look back fondly on this day, this very moment when we saw Shay reach the pinnacle of his greatness. He approached the door, found and disabled the trap on it and then unlocked it. All of this on his first try and with the use of tools and cunning and not, say, a Taras-like “only one way to find out” trial-and-error (mostly error) method.
Into the next room, which was lined on one side with alcoves filled with sarcophagi. There were also some steps leading up and some twisted, decayed skeletons on the floor. The others rushed forward to investigate the skeletons, which showed clear signs of necrotic damage. Taras was the first to get a dose of that as some green-black energy hit him. Then the ghosts popped up.
The ghosts appear to be Imperial warriors left behind to guard this place. Despite their insubstantiality, the one who materialized in front of me was easily shoved away by my Thunderwave allowing me and Hendel to move into the room. During the fight I sort of hung back against the wall with Reth. Most of my energy was expended against the horrific, undead creature made of maggots that shambled down the stairs and threw putrescence at us. Nasty stuff, but I got a few good hits in and Alanna and Blaze eventually finished it off.
The ghosts were a much thornier problem to resolve. Even with magic weapons we weren’t inflicting the kind of damage we need. I think the specters have unhinged was little of Ander’s loosely screwed on head was left. He was exultant when he was bloodied, he rushed about the battlefield like a chicken with his head cut off and he was literally begging the ghosts to hit him, presenting them with a clear target. Apparently even the ghosts were a little disturbed because they politely begged off such entreaties.
But at last we hacked down the ghosts and moved up the stairs where the maggot monster had come down from (again, following the path of greatest resistance). At the top of the stairs was a small room with a couple of side exits and an enormous portal filled with glowing light, a deadly glowing light that would certainly destroy anyone attempting to pass through. There was some writing near the portal in Celestial which I spent a few minutes deciphering.
The writing appeared to be written by Sir Justin Drake (the body we’d found in the forest) and it suggested that the deadly light could be switched off by reciting the name of his father. Luckily, we had his journal from his tomb and quickly uncovered it [Ed: Tom has forgotten it however so I don’t mention it here]. Considering that his dad was a dragon and that there might be some use in having a more native speaker say the name…and because it’s what he’s there for, I had Taras step up, say the name and safely deactivate the portal.
We stepped through into a work room. There wasn’t much except for a journal that discussed the progress in digging out a place for “the items” that were to be stored at the heart of the complex. There was only one door out and we seemed to be headed in the right direction. Taras closed the portal behind us and we pressed on.
We came into a ridiculously long room (like easily a thousand feet long) with a few side doors for the first half and some tombs laid in the floor on either side of the door that we came in through. On the theory that if there was anything to be found, it shouldn’t fall into the hands of the pirates, we looted the tombs. We got some magic gauntlets and a plaque.
Some wanted to check out the side doors although their number really seemed to make that a bad idea. So we decided to walk the length of the room and see what we could see. Now we’ve reached the far end and there’s a terrible wailing, howling, roaring noise from back where we came from.
The problem is that even though we’re getting tired, we not only have to survive this fight but we have to push on. The pirates are going to keep sending guys in after us and there are already some other groups making their way inside. We can’t stop until we find the flying boat and blast our way out of here.
[NOTES: Martial Powers? Warlords get crazy. "No wait, don't heal me, I need to stay bloodied to give you all a +5 to damage!" Which, incidentally, is pretty sweet. But still. Kind of a quiet night for Adjo. He mostly traded bitch slaps with the maggot monster.]
later
Tom
A brief report this time, about to be attacked by some horde of undead horrors in a few moments. The flying boat is nearly ours!
You’ll remember we were trapped in a desperate battle with the Dark Ones in the ancient complex. You’ll remember that I was at the bottom of the stairs setting things on fire. You may also remember that the spot I was standing in was the drop zone for a massive stone wall trap that nearly killed Thrace.
I wish I’d remembered that.
One of the little buggers ran over and tripped the panel sending the wall down on me. Luckily, my cat-like reflexes came into play and I managed to roll out of the way. Then the trap-tripper and his buddy ran up and hacked at me. I stood up and promptly Thunderwaved them back into Blaze who finished off them off with some fire sword trick (of course it was a fire sword trick, it’s the only one she’s got!).
We rested up and decided that the best thing to do would be to continue “forward”. There were several possibilities but we chose to head down the narrow corridor leading to a door on the theory that the path with more obstacles was more likely to lead to someplace good.
I think we shall all someday look back fondly on this day, this very moment when we saw Shay reach the pinnacle of his greatness. He approached the door, found and disabled the trap on it and then unlocked it. All of this on his first try and with the use of tools and cunning and not, say, a Taras-like “only one way to find out” trial-and-error (mostly error) method.
Into the next room, which was lined on one side with alcoves filled with sarcophagi. There were also some steps leading up and some twisted, decayed skeletons on the floor. The others rushed forward to investigate the skeletons, which showed clear signs of necrotic damage. Taras was the first to get a dose of that as some green-black energy hit him. Then the ghosts popped up.
The ghosts appear to be Imperial warriors left behind to guard this place. Despite their insubstantiality, the one who materialized in front of me was easily shoved away by my Thunderwave allowing me and Hendel to move into the room. During the fight I sort of hung back against the wall with Reth. Most of my energy was expended against the horrific, undead creature made of maggots that shambled down the stairs and threw putrescence at us. Nasty stuff, but I got a few good hits in and Alanna and Blaze eventually finished it off.
The ghosts were a much thornier problem to resolve. Even with magic weapons we weren’t inflicting the kind of damage we need. I think the specters have unhinged was little of Ander’s loosely screwed on head was left. He was exultant when he was bloodied, he rushed about the battlefield like a chicken with his head cut off and he was literally begging the ghosts to hit him, presenting them with a clear target. Apparently even the ghosts were a little disturbed because they politely begged off such entreaties.
But at last we hacked down the ghosts and moved up the stairs where the maggot monster had come down from (again, following the path of greatest resistance). At the top of the stairs was a small room with a couple of side exits and an enormous portal filled with glowing light, a deadly glowing light that would certainly destroy anyone attempting to pass through. There was some writing near the portal in Celestial which I spent a few minutes deciphering.
The writing appeared to be written by Sir Justin Drake (the body we’d found in the forest) and it suggested that the deadly light could be switched off by reciting the name of his father. Luckily, we had his journal from his tomb and quickly uncovered it [Ed: Tom has forgotten it however so I don’t mention it here]. Considering that his dad was a dragon and that there might be some use in having a more native speaker say the name…and because it’s what he’s there for, I had Taras step up, say the name and safely deactivate the portal.
We stepped through into a work room. There wasn’t much except for a journal that discussed the progress in digging out a place for “the items” that were to be stored at the heart of the complex. There was only one door out and we seemed to be headed in the right direction. Taras closed the portal behind us and we pressed on.
We came into a ridiculously long room (like easily a thousand feet long) with a few side doors for the first half and some tombs laid in the floor on either side of the door that we came in through. On the theory that if there was anything to be found, it shouldn’t fall into the hands of the pirates, we looted the tombs. We got some magic gauntlets and a plaque.
Some wanted to check out the side doors although their number really seemed to make that a bad idea. So we decided to walk the length of the room and see what we could see. Now we’ve reached the far end and there’s a terrible wailing, howling, roaring noise from back where we came from.
The problem is that even though we’re getting tired, we not only have to survive this fight but we have to push on. The pirates are going to keep sending guys in after us and there are already some other groups making their way inside. We can’t stop until we find the flying boat and blast our way out of here.
[NOTES: Martial Powers? Warlords get crazy. "No wait, don't heal me, I need to stay bloodied to give you all a +5 to damage!" Which, incidentally, is pretty sweet. But still. Kind of a quiet night for Adjo. He mostly traded bitch slaps with the maggot monster.]
later
Tom