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OK, so I'm goofing around with the Advanced Squad Leader starter set I got. I'm using VASL, which is the ASL module for VASSAL, which is a java-powered gaming engine that let's you play various boardgames over the internet.
VASSAL is cool.
VASL is cool.
ASL? Well...perhaps I'm not grasping the subtleties yet.
I've got a stack of 3 German 4-6-7's with a 7-0 leader Defensive Firing on an American 7-4-7 trying to get under cover. Even with a -2 modifer for the target being in the open and not assault moving, I still can't get any better than a -1 Morale check and dude, their morale is *7*.
Now at the start of turn two, everyone is bulked up in stone buildings. So now it's going to be nothing but assault moves. The Germans have another squad coming in, but American reinforcements on Turn 1 mean that they can't zip down the same road I used without getting cut to pieces.
It's going to be very bloody. The East side stack has to fight through everyone, but the West side stack has to make it across the street to enter one of the victory buildings.
whee!
Tom
VASSAL is cool.
VASL is cool.
ASL? Well...perhaps I'm not grasping the subtleties yet.
I've got a stack of 3 German 4-6-7's with a 7-0 leader Defensive Firing on an American 7-4-7 trying to get under cover. Even with a -2 modifer for the target being in the open and not assault moving, I still can't get any better than a -1 Morale check and dude, their morale is *7*.
Now at the start of turn two, everyone is bulked up in stone buildings. So now it's going to be nothing but assault moves. The Germans have another squad coming in, but American reinforcements on Turn 1 mean that they can't zip down the same road I used without getting cut to pieces.
It's going to be very bloody. The East side stack has to fight through everyone, but the West side stack has to make it across the street to enter one of the victory buildings.
whee!
Tom
no subject
Date: 2005-04-08 04:41 pm (UTC)no subject
Date: 2005-04-08 04:55 pm (UTC)Right, so...
...how the hell do you ever eliminate anything?
As it stands the Germans best hopes rest on the West side. If they can make it across the street without breaking, they'll be on top of their victory objective and with a 3-1 advantage, I'm hoping that CC will turn out in their favor. After that, they've got to hang tough until turn 5. The Americans are gambling a bit, but if they can overwhelm the East side attackers (who have the better 8-1 leader), they should be able to refocus and win through.
This is the first scenario in the starter box, so I suspect it's all about teaching you how to close combat stuff. No one has any support weapons, it's just MMCs and a lot of stone buildings.
Tom