Oct. 21st, 2014

bluegargantua: (default)
Hi,

Once again, we got together for another session of Apocalypse World and once again, I took some notes. Not quite as narrative as my other campaign notes, these mostly help me remember the broad strokes of what happened.

The Heart of Darkness Now )

We called the game at this point. I continue to be really happy with the system and I like the way it provides a short, focused prep session for the GM after the first game and then you can just let things roll, but also leaves room to improvise as players come up with stuff. Originally I was going to hold Doc in reserve, but Skel accepted the invitation so he came on a little early.

I'm also super pleased that Ponch opened his mind. It's always fun when characters operate outside their areas of specialization and mind-opening is something that has an enormous risk/reward potential. I'm hoping to get everyone to open their mind at least once, but when the Warden finally does so, I think it'll be something special.

later
Tom

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