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Hi,
So Vincent Baker gave a talk at Vericon and from that I got an idea for a short little game to illustrate one of his points. This is very first draft and even when I think it's "all done" it may still be a pretty pedestrian game, but it's really meant as an experiment and a conversation starter.
The premise: We generally think of RPGs as having a narrative flow that closely follows a group of PCs. While that's the most common, it isn't necessarily the only way it works. The use of flashback or flashforward scenes shows that RPGs don't have to follow a strict chronological sequence. Taking this one step further, we can also say that each "scene" in a game can be totally unrelated to any other scene in the process of play.
The experiment: Blood and Dust: A game for two players and a world
later
Tom
So Vincent Baker gave a talk at Vericon and from that I got an idea for a short little game to illustrate one of his points. This is very first draft and even when I think it's "all done" it may still be a pretty pedestrian game, but it's really meant as an experiment and a conversation starter.
The premise: We generally think of RPGs as having a narrative flow that closely follows a group of PCs. While that's the most common, it isn't necessarily the only way it works. The use of flashback or flashforward scenes shows that RPGs don't have to follow a strict chronological sequence. Taking this one step further, we can also say that each "scene" in a game can be totally unrelated to any other scene in the process of play.
The experiment: Blood and Dust: A game for two players and a world
later
Tom
no subject
Date: 2006-02-03 08:27 pm (UTC)