Adjo's Journal (43, 44 of 46)
Aug. 12th, 2009 12:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hi,
We’ve denied the Kraken cult another flying boat. Sadly, we had to blow it up (or rather, free it so it could make a heroic last charge and finish off the Kraken’s surface fleet). Terrible loss, but the pirates had no grasp of advanced arcane engineering and cobbled together some flying monstrosity with the aid of this water-based magical tome.
I’m afraid I’m jumping ahead though. I’ve spent most of the last month running around the Anvil Academy tracking down leads on the remaining members of the Secret Six and helping them root out their minions. I’ve also spent some time helping the Anvil Alliance in fights with the Kraken. Somehow, I’ve also managed to catch up on my reading which has provided a number of new insights. [ED NOTE: The party went from 12th-18th level as we wind this campaign down]
The pirates were beaten back to their island lair and a large force was sent out to finish them off. We, of course, were aboard the Dauntless. Scout ships came scurrying back to the main fleet to warn that the pirates had taken to the air. This was distressing news and the lack of details didn’t help. We knew that Dauntless had a sister ship (brother ship?) called Defiant that had been sent south when Dauntless was sent north. We also knew that Defiant was definitely a heavier class of vessel. If the pirates had managed to uncover it, the fight was going to be pretty one-sided.
On the other hand, we didn’t know exactly what the pirates had. Perhaps they were mounted on griffons or in hot-air balloons or a squad of dragons (which, frankly, would’ve been terrible). The only thing to do would be to sneak in and see what we could see.
A few hours later, we’re sitting at the edge of Dauntless’s sensor range. We could see that the Kraken had one major ship surrounded by several smaller gunboats. Closer inspection revealed that Defiant had been stripped for parts and used to build up this air fleet. The boats’ flight capacity was aided by some mysterious ice/crystalline formations on each one. With my refined insight, it was clear that the central ship, the Darmok, had incorporated the most of Defiant and was, in fact, helping to power the smaller gunboats that protected her. This meant that we couldn’t hope to draw off the gunboats and pick them off piecemeal, they couldn’t stray too far from the Damok.
A short discussion yielded our standard plan. While the surface fleet smashed into them, Dauntless would hover high above the Darmok and we’d drop down onto the deck in Brawl. Dauntless would then engage the gunboats while we sought to disable the Darmok.
Yes, a 2-mile airdrop by armored fighting vehicle onto the deck of another flying ship – this is our standard plan.
Once we hit the deck (and mercifully, didn’t go straight through it), we barreled out and tore into the rather surprised crew. Most of them put up a rather pathetic defense until the twisted water archons began surging up from the hold to menace us. These proved a little thornier, but Snow managed to tie most of them up, while the rest of the party pushed forward. Eventually, the Captain of the Darmok, now some hideous living water horror oozed out onto the deck, but she was no match for my magic and Kestrel’s irritation. Once past that, Kestrel and I made our way into the Captain’s cabin where we discovered the heart of the Defiance mystically chained to the ship. I feel like I might have been able to make a recovery of the heart, but leave it to Kestrel, the trained thief to just blast the chains and set off an unfortunate chain reaction.
The party scrambled into Brawl, who was launched off the deck as Darmok/Defiance went roaring down on the pirate fleet and broke their backs.
A sad day for Dauntless and Brawl. Defiant and its complement of assault tanks had been attacked by dragons and left in pieces on the island before the pirates happened along and patched them together again.
Oh, and that patching was aided by a magical book wrapped with Orcite bindings. We asked Capricious if he wanted this one as well, but apparently he can only have one of the set. The book, freed of the bindings, has the capacity to hide itself, which we effected by dumping the book into a bucket of water from which it promptly vanished.
So these books, there are five of them. The Tolling Bell cult had the air book (which Capricious has), and the Kraken’s had the water book (now free). The Fire book is being held by some Gibbers in the north and Orcus has the Earth and Spirit books. The books are important because they each contain part of the Raven Queen’s name. If Orcus recovers all the books, his bid for godhood gets a significant boost.
So it’s back to the far north. At least its not winter up there right now (not that the frost giants will make this easy). We’ll free up the fire book (and if it is just Gibbers that have the book, this should be a cakewalk), and then we’ll probably have to go someplace much warmer to get the other two back. Luckily, I know a guy who’ll give an eye and a hand to help us keep Orcus out of the pantheon.
So hey, two more games (at 24th and 30th level respectively) and then we're starting up a new Eberron game. I'm sorta thinking Warforged Barbarian, but I'm not sure. Also, I need to think up a personality that is not "asshole wizard" -- fun as Adjo has been. "Wisecracker" is the default, but I'm trying to branch out a bit. No one will buy "Grim and Serious" and I couldn't keep it up so that's out.
later
Tom
We’ve denied the Kraken cult another flying boat. Sadly, we had to blow it up (or rather, free it so it could make a heroic last charge and finish off the Kraken’s surface fleet). Terrible loss, but the pirates had no grasp of advanced arcane engineering and cobbled together some flying monstrosity with the aid of this water-based magical tome.
I’m afraid I’m jumping ahead though. I’ve spent most of the last month running around the Anvil Academy tracking down leads on the remaining members of the Secret Six and helping them root out their minions. I’ve also spent some time helping the Anvil Alliance in fights with the Kraken. Somehow, I’ve also managed to catch up on my reading which has provided a number of new insights. [ED NOTE: The party went from 12th-18th level as we wind this campaign down]
The pirates were beaten back to their island lair and a large force was sent out to finish them off. We, of course, were aboard the Dauntless. Scout ships came scurrying back to the main fleet to warn that the pirates had taken to the air. This was distressing news and the lack of details didn’t help. We knew that Dauntless had a sister ship (brother ship?) called Defiant that had been sent south when Dauntless was sent north. We also knew that Defiant was definitely a heavier class of vessel. If the pirates had managed to uncover it, the fight was going to be pretty one-sided.
On the other hand, we didn’t know exactly what the pirates had. Perhaps they were mounted on griffons or in hot-air balloons or a squad of dragons (which, frankly, would’ve been terrible). The only thing to do would be to sneak in and see what we could see.
A few hours later, we’re sitting at the edge of Dauntless’s sensor range. We could see that the Kraken had one major ship surrounded by several smaller gunboats. Closer inspection revealed that Defiant had been stripped for parts and used to build up this air fleet. The boats’ flight capacity was aided by some mysterious ice/crystalline formations on each one. With my refined insight, it was clear that the central ship, the Darmok, had incorporated the most of Defiant and was, in fact, helping to power the smaller gunboats that protected her. This meant that we couldn’t hope to draw off the gunboats and pick them off piecemeal, they couldn’t stray too far from the Damok.
A short discussion yielded our standard plan. While the surface fleet smashed into them, Dauntless would hover high above the Darmok and we’d drop down onto the deck in Brawl. Dauntless would then engage the gunboats while we sought to disable the Darmok.
Yes, a 2-mile airdrop by armored fighting vehicle onto the deck of another flying ship – this is our standard plan.
Once we hit the deck (and mercifully, didn’t go straight through it), we barreled out and tore into the rather surprised crew. Most of them put up a rather pathetic defense until the twisted water archons began surging up from the hold to menace us. These proved a little thornier, but Snow managed to tie most of them up, while the rest of the party pushed forward. Eventually, the Captain of the Darmok, now some hideous living water horror oozed out onto the deck, but she was no match for my magic and Kestrel’s irritation. Once past that, Kestrel and I made our way into the Captain’s cabin where we discovered the heart of the Defiance mystically chained to the ship. I feel like I might have been able to make a recovery of the heart, but leave it to Kestrel, the trained thief to just blast the chains and set off an unfortunate chain reaction.
The party scrambled into Brawl, who was launched off the deck as Darmok/Defiance went roaring down on the pirate fleet and broke their backs.
A sad day for Dauntless and Brawl. Defiant and its complement of assault tanks had been attacked by dragons and left in pieces on the island before the pirates happened along and patched them together again.
Oh, and that patching was aided by a magical book wrapped with Orcite bindings. We asked Capricious if he wanted this one as well, but apparently he can only have one of the set. The book, freed of the bindings, has the capacity to hide itself, which we effected by dumping the book into a bucket of water from which it promptly vanished.
So these books, there are five of them. The Tolling Bell cult had the air book (which Capricious has), and the Kraken’s had the water book (now free). The Fire book is being held by some Gibbers in the north and Orcus has the Earth and Spirit books. The books are important because they each contain part of the Raven Queen’s name. If Orcus recovers all the books, his bid for godhood gets a significant boost.
So it’s back to the far north. At least its not winter up there right now (not that the frost giants will make this easy). We’ll free up the fire book (and if it is just Gibbers that have the book, this should be a cakewalk), and then we’ll probably have to go someplace much warmer to get the other two back. Luckily, I know a guy who’ll give an eye and a hand to help us keep Orcus out of the pantheon.
So hey, two more games (at 24th and 30th level respectively) and then we're starting up a new Eberron game. I'm sorta thinking Warforged Barbarian, but I'm not sure. Also, I need to think up a personality that is not "asshole wizard" -- fun as Adjo has been. "Wisecracker" is the default, but I'm trying to branch out a bit. No one will buy "Grim and Serious" and I couldn't keep it up so that's out.
later
Tom