[ASLSK1] Wrap up
Apr. 20th, 2005 10:29 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Huh,
Well, as expected, the Americans were just a bit too slow making it to the West side of town. The Germans set up a terrifying firebase and just shredded the Americans coming across.
It was an interesting scenrario. I think that maybe the Americans should just hammer into the West side buildings and cede the East side to the Germans for the moment. As their (very high quality) reinforcements show up, they can win back the East buildings. In order for the Germans to win, they need at least one good order unit in one of the victory buildings, but since a unit in Melee is not in good order, it should be easy enough to arrange a last-turn assault to disrupt the Germans in the East buildings and save the game.
The next scenario adds support weapons and sends the germans up against the sovients in Stalingrad. Since there's a little bit of everything, this should be a lot more interesting.
later
Tom
p.s. This is really making me want to play Godlike again.
Well, as expected, the Americans were just a bit too slow making it to the West side of town. The Germans set up a terrifying firebase and just shredded the Americans coming across.
It was an interesting scenrario. I think that maybe the Americans should just hammer into the West side buildings and cede the East side to the Germans for the moment. As their (very high quality) reinforcements show up, they can win back the East buildings. In order for the Germans to win, they need at least one good order unit in one of the victory buildings, but since a unit in Melee is not in good order, it should be easy enough to arrange a last-turn assault to disrupt the Germans in the East buildings and save the game.
The next scenario adds support weapons and sends the germans up against the sovients in Stalingrad. Since there's a little bit of everything, this should be a lot more interesting.
later
Tom
p.s. This is really making me want to play Godlike again.