Setting notes
Jan. 11th, 2008 09:12 amHey,
So last night I had a dream for an interesting RPG setting:
The world was run by magic. It was a literal Utopia. You need food? Go to the magic food vendor. You need a house? Pull out your portable house. Whatever you want, you got. Fun times. It all got run from the central capital. The palace had this huge mandala (a bit like the Pattern in Castle Amber) and the head honcho ran it. Around the world, other places had "substations" essentially that helped direct the main flow of magical energy. Everything was hunky-dory.
Then the central mandala blew up. It might have been deliberate, it might have been a huge accident, no one knows. The problem is that magic went bang and where it wasn't spewing out all over the place turning the land into a twisted nightmare, it went away entirely and whole cities just died on the spot.
So now it's you and a few of your fellow magicians. Your substation still sorta works and you can draw on it for a limited sub-set of magical effects. You probably also have a few magical items that still work. Around you, civilization is a complete wreck. Some places are hunting down mages viciously, in others the mages have set themselves up as kings, in others the mages live on a short leash, it's all a huge mess.
It naturally lends itself to Ars Magica as a ruleset, but I feel there might be better options.
later
Tom
[EDIT -- Also, I really like this idea of Conan's Hyperboria set in the modern world.]
So last night I had a dream for an interesting RPG setting:
The world was run by magic. It was a literal Utopia. You need food? Go to the magic food vendor. You need a house? Pull out your portable house. Whatever you want, you got. Fun times. It all got run from the central capital. The palace had this huge mandala (a bit like the Pattern in Castle Amber) and the head honcho ran it. Around the world, other places had "substations" essentially that helped direct the main flow of magical energy. Everything was hunky-dory.
Then the central mandala blew up. It might have been deliberate, it might have been a huge accident, no one knows. The problem is that magic went bang and where it wasn't spewing out all over the place turning the land into a twisted nightmare, it went away entirely and whole cities just died on the spot.
So now it's you and a few of your fellow magicians. Your substation still sorta works and you can draw on it for a limited sub-set of magical effects. You probably also have a few magical items that still work. Around you, civilization is a complete wreck. Some places are hunting down mages viciously, in others the mages have set themselves up as kings, in others the mages live on a short leash, it's all a huge mess.
It naturally lends itself to Ars Magica as a ruleset, but I feel there might be better options.
later
Tom
[EDIT -- Also, I really like this idea of Conan's Hyperboria set in the modern world.]