[Fruit of All Worlds] Pre-game Poll
Jun. 26th, 2005 09:36 pmHi,
OK, so while on vacation I had a lot of fun and deep spiritual insights and faced my shadow self with regard to gypsy moth caterpillars.
But all that means nothing for this post. This post is about the fact that a lot of stuff for the Fruit of All Worlds Amber/Nobilis game really came together. So now it's time to ask a few questions:
1.) Do you want to play? Don't bother filling out the rest of this unless you want to play (and have some reasonable hope of being in the area to actually play and stuff).
2.) How many sessions? I have no grandiose ideas of this game running for time immortal. I just want to go through a kick-ass story arc and then let it go. Which is not to say that everyone will die at the end or that we can't pick up and do another arc, I just want to use a finite number of sessions to focus play. So your choices for total number of sessions are:
a. 6
b. 8
c. 10
d. 12
Myself, I lean slightly towards the lower end of the scale (because we're really running two games at once and it'll let me highlight a bunch of stuff).
3.) How frequently do you want to meet? Lately games have been bi-weekly, but if you went to weekly, you could get through a 12-episode game in 3 months which seems nice (but is probably impractical given life and everything).
4.) When would you like to meet? I would prefer to avoid weekends. I might consider doing Sundays (on a bi-weekly schedule) because if we kicked in an afternoon, we could cover two weeknight sessions in one day and that might make the timing work out better for people. Just a thought.
Ummm...I think that's it.
Tom
OK, so while on vacation I had a lot of fun and deep spiritual insights and faced my shadow self with regard to gypsy moth caterpillars.
But all that means nothing for this post. This post is about the fact that a lot of stuff for the Fruit of All Worlds Amber/Nobilis game really came together. So now it's time to ask a few questions:
1.) Do you want to play? Don't bother filling out the rest of this unless you want to play (and have some reasonable hope of being in the area to actually play and stuff).
2.) How many sessions? I have no grandiose ideas of this game running for time immortal. I just want to go through a kick-ass story arc and then let it go. Which is not to say that everyone will die at the end or that we can't pick up and do another arc, I just want to use a finite number of sessions to focus play. So your choices for total number of sessions are:
a. 6
b. 8
c. 10
d. 12
Myself, I lean slightly towards the lower end of the scale (because we're really running two games at once and it'll let me highlight a bunch of stuff).
3.) How frequently do you want to meet? Lately games have been bi-weekly, but if you went to weekly, you could get through a 12-episode game in 3 months which seems nice (but is probably impractical given life and everything).
4.) When would you like to meet? I would prefer to avoid weekends. I might consider doing Sundays (on a bi-weekly schedule) because if we kicked in an afternoon, we could cover two weeknight sessions in one day and that might make the timing work out better for people. Just a thought.
Ummm...I think that's it.
Tom