I smell chocolate....
Feb. 22nd, 2006 11:35 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
That's better.
The card-based mechanic is actually working out better than I'd anticipated (I'm not a huge fan of card-driven games, so I'm biased). But it works real well for a resources-themed game. Especially once I realized that poker wasn't the best model...
...Family Business was. Actually, it's mixed Family Business and Sumo, but it's totally right to be putting stuff up on "the wall" and risking it.
Now for a complete write-up and some playtesting to see if it really works as well as I think it will.
yar
Tom
The card-based mechanic is actually working out better than I'd anticipated (I'm not a huge fan of card-driven games, so I'm biased). But it works real well for a resources-themed game. Especially once I realized that poker wasn't the best model...
...Family Business was. Actually, it's mixed Family Business and Sumo, but it's totally right to be putting stuff up on "the wall" and risking it.
Now for a complete write-up and some playtesting to see if it really works as well as I think it will.
yar
Tom
no subject
Date: 2006-02-22 05:36 pm (UTC)no subject
Date: 2006-02-23 01:25 am (UTC)