I think it's very interesting how both of them don't have a ga-jillion supplements but both have very strong followings.
Neither Amber nor Nobilis was created directly for profit, near as I can tell. Amber DRPG was some guys writing down what they'd been doing in their living rooms for 10 years, and was driven by pure raving fandom. Nobilis is just plain art. Arguably, the lack of supplements is a strength for preserving the mystique of the games. There's no marketing drive. Players don't get burned out by having to own 30 books to make a character, or buy into the "Real Secrets of the Black Hand Revealed--No, Really, We Mean It This Time!" arms race. So the people who find and stick with either system are interested in storytelling and world-building more than in the level treadmill, hack'n'slash, or angstfests. Don't get me wrong; I like a good bloodbath as much as the next Fighter-Ranger-Monk-Paladin, but there's a reason Amber is my favoritest game evar.
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Date: 2004-01-14 07:49 am (UTC)Neither Amber nor Nobilis was created directly for profit, near as I can tell. Amber DRPG was some guys writing down what they'd been doing in their living rooms for 10 years, and was driven by pure raving fandom. Nobilis is just plain art. Arguably, the lack of supplements is a strength for preserving the mystique of the games. There's no marketing drive. Players don't get burned out by having to own 30 books to make a character, or buy into the "Real Secrets of the Black Hand Revealed--No, Really, We Mean It This Time!" arms race. So the people who find and stick with either system are interested in storytelling and world-building more than in the level treadmill, hack'n'slash, or angstfests. Don't get me wrong; I like a good bloodbath as much as the next Fighter-Ranger-Monk-Paladin, but there's a reason Amber is my favoritest game evar.