Diaspora -- Darmini's Rest
Nov. 17th, 2009 10:52 amDarmini's Rest T-1 E0 R0
Slipstream disruption can isolate systems for long periods of time. There are numerous stories about isolated systems falling into chaos and ruin. It's a nightmare scenario for most high-tech worlds. For the people of Darmini's Rest, however, slipstream isolation has been something of a blessing. The original inhabitants were the losing side of a civil war. The losers fled in a massive colony ship known as the Darmini with the winning side hot on their heels. The pursuit forced a hasty exit that resulted in a mis-jump.
The Darmini came out of slip space into an unremarkable system that was fortunate enough to possess a habitable world. The Darmini put into orbit and the survivors took stock. The mis-jump forced the Darmini through the slipknot but the system itself was disconnected from the slipstream. The random nature of the mis-jump meant that the Darmini's pursuers were unlikely to be following along. So the passengers set about the task of investigating and colonizing the habitable world which became known as Darmini's Rest.
The system remained isolated for several hundred years and during that time, technology slipped back considerably. The inhabitants hadn't lost the knowledge or skills, but the necessary infrastructure was just too difficult to maintain in the face of more pressing needs. Further, the planet was dotted with islands, none much larger than Greenland and the Darmini just wasn't optimized for dealing with water-rich worlds. The system stabilized at an atomic-power level of technology but maintained small group of scientists and technicians who worked to preserve as much data as possible. The group was also responsible for maintaining a series of monitor satellites near the slipknots.
Thus when Darmini's Rest was attached to the cluster, the Darmini weren't surprised. Apex and Eigen ships arrived almost simultaneously and instantly began courting the system. Although technically out-classed by Apex and Eigen, the Darmini have the capacity to catch up if they strike the right bargains. The Confederation (via Apex) can offer high-tech information to help the Darmini grow, but Eigen can offer valuable resources to make that happen. The Darmini are valuable as potential allies, but they could also be useful pawns. The Darmini still remember the results of backing the wrong horse and so they've been very careful to play both sides against each other. There are factions within the Darmini who favor one side or the other, but all of them are careful to keep their options open.
Aspects:
- Careful dealings with outsiders
- The Ministry of Knowledge Preservation
- Mostly ocean
later
Tom