Mar. 5th, 2007

bluegargantua: (Default)
Hi,

So I went to Intercon this weekend. Had a great time:


  • I got to catch up and interact with loads of people I see rarely, not at all, only at cons. That's always nice.

  • I ran a short 1-hour game called The Westington Game about 8 people at the reading of a Will who hoped it was their forgery of the Will that would get read out at the end. It was a short silly game and even if the rules were a bit borken for the endgame, people seemed to have a pretty good time.

  • I played in a short 1-hour game called Om. I was given a character sheet and then I meditated in character for about an hour. The character (well all of them apparently) had a serious life issue they were trying to work through and the GM was eerily capable of matching players to characters life issues that were oddly appropriate to the players. It was an odd experiment but it was fun.

  • I played in Orgia et domus Lomaximus (i.e. The Roman orgy game). I was Lomaximus, the host. I got to make out with hot, hot people all evening long. I win.



On Sunday I was very sleep deprived so I went home, took a nap, and then had a very long and very pleasant coffee/tea/dinner conversation with [livejournal.com profile] naweiner. After that, I went home, started to dig into a very intriguing book and then went to bed.

I'm still maybe a little sleep depped, but it was a good weekend.

later
Tom
bluegargantua: (Default)
Hi,

So I went to Intercon this weekend. Had a great time:


  • I got to catch up and interact with loads of people I see rarely, not at all, only at cons. That's always nice.

  • I ran a short 1-hour game called The Westington Game about 8 people at the reading of a Will who hoped it was their forgery of the Will that would get read out at the end. It was a short silly game and even if the rules were a bit borken for the endgame, people seemed to have a pretty good time.

  • I played in a short 1-hour game called Om. I was given a character sheet and then I meditated in character for about an hour. The character (well all of them apparently) had a serious life issue they were trying to work through and the GM was eerily capable of matching players to characters life issues that were oddly appropriate to the players. It was an odd experiment but it was fun.

  • I played in Orgia et domus Lomaximus (i.e. The Roman orgy game). I was Lomaximus, the host. I got to make out with hot, hot people all evening long. I win.



On Sunday I was very sleep deprived so I went home, took a nap, and then had a very long and very pleasant coffee/tea/dinner conversation with [livejournal.com profile] naweiner. After that, I went home, started to dig into a very intriguing book and then went to bed.

I'm still maybe a little sleep depped, but it was a good weekend.

later
Tom

LARP idea

Mar. 5th, 2007 01:31 pm
bluegargantua: (Default)
Hi,

This is odd. Normally after I run a game I don't want to think about running another LARP for at least six months.

Maybe it's just 'cause my game was so short or maybe it's because there are all ready games being bid for Intercon H (Intercon Hell), but I think I've got a doozy of a game. The only problem is that it'll be a tough sell to the Intercon committee.

Here's my pitch:

Highway to Hell -- It's Damnation Alley meets Mad Max meets Convoy meets Smokey and the Bandit meets Battlestar Galactica. It's a weekend-long game. The heroes are trying to drive from one end of the country to the other. Of course, America is mostly an apocalyptic wasteland filled with mutants and other crazy hazards. On the other side are the Muties lead by the evil Lord Kang. He's trying to track down the heroes and stop them.

There's a large map of America with a network of possible routes and destinations. The heroes have to pick a route across the country and deal with hazards on the road (usually a Mutie attack) and then accomplish some objective at each of the destinations (usually finding resupply or information or picking up new allies). Lord Kang has to decide how to divide up his forces to track down the heroes (and he gets to toss in some "bad luck" effects here and there too).

There has to be a core of people who will be in the game for the long haul but other people can drop in. Either they get picked up along the way, or they sacrifice themselves, or they "go to sleep" in one of the vehicles. If anyone gets left behind, they get killed, so pick your sleeping quarters carefully. Muties are generally run as a horde with only one or two lieutenant types to provided a "named mook" opponent.

I think we could work it out so that most people could play for some or all of the game but weekend-long games are a hard sell for Intercon because the joy is that you can play a wide range of different games over the weekend. Still, it's something to consider.

later
Tom

LARP idea

Mar. 5th, 2007 01:31 pm
bluegargantua: (Default)
Hi,

This is odd. Normally after I run a game I don't want to think about running another LARP for at least six months.

Maybe it's just 'cause my game was so short or maybe it's because there are all ready games being bid for Intercon H (Intercon Hell), but I think I've got a doozy of a game. The only problem is that it'll be a tough sell to the Intercon committee.

Here's my pitch:

Highway to Hell -- It's Damnation Alley meets Mad Max meets Convoy meets Smokey and the Bandit meets Battlestar Galactica. It's a weekend-long game. The heroes are trying to drive from one end of the country to the other. Of course, America is mostly an apocalyptic wasteland filled with mutants and other crazy hazards. On the other side are the Muties lead by the evil Lord Kang. He's trying to track down the heroes and stop them.

There's a large map of America with a network of possible routes and destinations. The heroes have to pick a route across the country and deal with hazards on the road (usually a Mutie attack) and then accomplish some objective at each of the destinations (usually finding resupply or information or picking up new allies). Lord Kang has to decide how to divide up his forces to track down the heroes (and he gets to toss in some "bad luck" effects here and there too).

There has to be a core of people who will be in the game for the long haul but other people can drop in. Either they get picked up along the way, or they sacrifice themselves, or they "go to sleep" in one of the vehicles. If anyone gets left behind, they get killed, so pick your sleeping quarters carefully. Muties are generally run as a horde with only one or two lieutenant types to provided a "named mook" opponent.

I think we could work it out so that most people could play for some or all of the game but weekend-long games are a hard sell for Intercon because the joy is that you can play a wide range of different games over the weekend. Still, it's something to consider.

later
Tom

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