One of my problems with Aria was for all that detail there was actually very little guidance for using it to tell a story.
For example, the magic tlerance thing you dscussed. What each roll should have been was about how weird cults are popping up, little splinter groups and missionaries from magical countries. And you are putting them down, or adapting, or having other crisises. But that just doesn't come across in the game.
Storytelling on the macro level is possible. I just don't think Aria actually succeeded in doing that.
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Date: 2005-04-07 12:13 am (UTC)For example, the magic tlerance thing you dscussed. What each roll should have been was about how weird cults are popping up, little splinter groups and missionaries from magical countries. And you are putting them down, or adapting, or having other crisises. But that just doesn't come across in the game.
Storytelling on the macro level is possible. I just don't think Aria actually succeeded in doing that.