bluegargantua (
bluegargantua) wrote2009-11-09 04:24 pm
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The Future of Gaming
Hey,
So this weekend I was in Amherst and noticed a new gaming store called Worlds Apart. I was asking my friend Emily about it and she mentioned that it's basically a co-operative gaming store. And really, it's about what I'd expect from Western MA.
But it got me to thinking. Running a game store is real tough. Lots of really nice places have closed down in the past couple of years...as well as some not-so-great-places and a couple of odd mergers. But running a viable game store is a tough proposition.
It occurs to me that Worlds Apart is an interesting alternative, but I'm not sure it goes far enough. If you're a gamer, I feel like your biggest problem is finding a place to play, followed by finding people to play against. Having a common social space where gamers can show up and play different things (and not just table after table of magic/Warhammer/Flames of War) would be really great.
Hence, I propose that a future model for a "gaming store" would be "social club". A non-profit sets up a nice space (including private rooms so you don't have to listen to Space Ork yelling when you're trying to have an intense RPG scene). Well lit, clean, decent chairs, configurable tables, a snack selection that's more than soda/candy/chips and so on. Entrance is by membership only (or you can be a guest and get charged a nominal door fee). Membership runs on a sliding scale that includes extra perks as you go up -- a big perk being storage space for your games/minis/terrain/etc. The club has a small library of its own games -- a selection of basic classics plus a number of "big box" games that are complex/rarely played/important (I'm thinking Die Macher or ASL or Empires in Arms kinda deals where the price to repeat playing ratio is too low for a single person to consider). The club gets a retailer discount and passes the savings along to members, but isn't really in the business of selling games.
I think having a nice, well-located gaming space to go to, and especially having a place to store stuff would certainly be worth the membership fees. It remains to be seen if enough other people would be into that, but I think it's well worth considering.
later
Tom
[ETA: Further perusal shows that World's Apart seems to be incorporating a lot of my ideas. So I hope it proves successful for them and it becomes a more widely adopted model.]
So this weekend I was in Amherst and noticed a new gaming store called Worlds Apart. I was asking my friend Emily about it and she mentioned that it's basically a co-operative gaming store. And really, it's about what I'd expect from Western MA.
But it got me to thinking. Running a game store is real tough. Lots of really nice places have closed down in the past couple of years...as well as some not-so-great-places and a couple of odd mergers. But running a viable game store is a tough proposition.
It occurs to me that Worlds Apart is an interesting alternative, but I'm not sure it goes far enough. If you're a gamer, I feel like your biggest problem is finding a place to play, followed by finding people to play against. Having a common social space where gamers can show up and play different things (and not just table after table of magic/Warhammer/Flames of War) would be really great.
Hence, I propose that a future model for a "gaming store" would be "social club". A non-profit sets up a nice space (including private rooms so you don't have to listen to Space Ork yelling when you're trying to have an intense RPG scene). Well lit, clean, decent chairs, configurable tables, a snack selection that's more than soda/candy/chips and so on. Entrance is by membership only (or you can be a guest and get charged a nominal door fee). Membership runs on a sliding scale that includes extra perks as you go up -- a big perk being storage space for your games/minis/terrain/etc. The club has a small library of its own games -- a selection of basic classics plus a number of "big box" games that are complex/rarely played/important (I'm thinking Die Macher or ASL or Empires in Arms kinda deals where the price to repeat playing ratio is too low for a single person to consider). The club gets a retailer discount and passes the savings along to members, but isn't really in the business of selling games.
I think having a nice, well-located gaming space to go to, and especially having a place to store stuff would certainly be worth the membership fees. It remains to be seen if enough other people would be into that, but I think it's well worth considering.
later
Tom
[ETA: Further perusal shows that World's Apart seems to be incorporating a lot of my ideas. So I hope it proves successful for them and it becomes a more widely adopted model.]
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So in your GAMING store, you want a model where you can "level up"?
Um. Well. Your internal consistency is, at least, internally consistent!
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Not to put too fine a point on it, but there would probably be "rules of conduct" for members and the membership fee would probably exclude the under-18 set. Which might really make point 2 go away.
later
Tom
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All those people who got into roleplaying via WoD LARPs are pretty used to roleplaying in public as well.
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I came across an Oklahoma club doing similar things the other month but can't find it again. They had a cheap store front rented.
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Yeah, I didn't want to mention the secret handshakes, the initiation rites and the funny go-karts.
later
Tom
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I hope that gaming continues in general ;)
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The chess world has been doing something like what you describe for decades (centuries?). There's a door fee to come in and play in a chess tournament for the evening (and a more casual side room to play games or chat between rounds if you finish early). The door fee is reduced if you purchase a membership.
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