bluegargantua: (Default)
bluegargantua ([personal profile] bluegargantua) wrote2007-12-02 06:34 pm
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Dear Master of Assassins (pt. 2)

Sir,

Things are going well with my mission, this is simply a curriculum suggestion.

As an assassin, I have learned many things from you. From killing a man with blade, sword, or thrown dagger, to sneaking about undetected, to bounding across urban terrain like a mountain goat of death, there are hundreds of skills I've learned under your tutelage. For which, I'm very grateful.

However, if I may, might I suggest that my training was rather deficient one significant area:

I don't know how to swim!

Considering that my current target is out on a ship, and that the only way to reach said ship is to start leaping from dock to boat to pier to boat and so on, and considering that said dock is crawling with heavily armored knights who want to run me through as well as crazy drunk guys who want to push me into the water, and considering that if I shove Boozy McDrunkie into the water he dies putting those guards all over me...

Look, a simple dog paddle would make my life a bit easier here is all I'm saying. And again, the whole point of being an assassin is to strike from unexpected angles and they certainly wouldn't expect me to swim up to the ship and board it.

I know, I know, it's much too late now, but since you can grant/remove skills at will, could you give me some swimming powers next level? Thanks.

Sincerely,
Altair

[identity profile] mazianni.livejournal.com 2007-12-03 12:59 am (UTC)(link)
Wired had a review that basically said it was a beautifully designed and implemented world that they forgot to put a game into.

[identity profile] solipsistnation.livejournal.com 2007-12-05 03:21 am (UTC)(link)
Eh, I think it's been getting under-reviewed... It's true (as Tom says) that there isn't a lot of variety in the missions, but the world is so satisfyingly huge and interesting that I've been enjoying it greatly. It does some interesting things with stealth that I don't think have been tried in other games, like social stealth, in particular-- act normal and guards won't bug you, but if they spot you running around and jumping off buildings like a doofus you'll catch their attention and they'll come after you. As far as I go, it scratches a lot of the same itches as the original Thief games-- it's almost pure exploration, and at last I know that if I spot a huge tall tower on the skyline, I not only CAN climb it, but I will be rewarded for climbing it! I mean, I would have tried anyway (I've covered almost every reachable spot in most of the Thief games, thanks to long sessions with rope arrows and so on), but it's cool to have it part of the game.

I'm really enjoying it, anyway. Lots of exploring, yay.


[identity profile] solipsistnation.livejournal.com 2007-12-05 03:15 am (UTC)(link)
Unfortunately, it appears that the intense training required of the hashishim often renders the trainees water-soluable. Alas, there is no cure.