I bought the new class book for Essentials. I've only mildly perused it, and decided to set it aside for now, and stick with the regular 4e rules for the upcoming game I'm hoping to DM. (However, the Rules Compendium will come in handy. No real changes there.) I did manage to see the change they did to Magic Missile, and to be honest, I'm not sure that I like it. It doesn't have the beefiness that the 4e MM spell has, even if there's a decision/trade-off on roll-to-hit/automatically hit. Maybe there should be a compromise between the two, and say "Okay, you automatically hit for X + Int, but if you roll to hit, the damage payoff can be bigger..." or something to that effect.
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I did manage to see the change they did to Magic Missile, and to be honest, I'm not sure that I like it. It doesn't have the beefiness that the 4e MM spell has, even if there's a decision/trade-off on roll-to-hit/automatically hit. Maybe there should be a compromise between the two, and say "Okay, you automatically hit for X + Int, but if you roll to hit, the damage payoff can be bigger..." or something to that effect.