1) PCs get hired to do task X. 2) Task X goes horribly sideways. 3) PCs get lucky and barely escape with their lives.
You rarely see PCs with the moxie (or cooperative talents) to pull off the role of the screwer rather than the screwee.
And on reflection, that structure works for any futuristic setting (modern and cyberpunk). Fantasy settings tend more toward the self-starter PC ("I found a map to fabulous treasure!").
no subject
1) PCs get hired to do task X.
2) Task X goes horribly sideways.
3) PCs get lucky and barely escape with their lives.
You rarely see PCs with the moxie (or cooperative talents) to pull off the role of the screwer rather than the screwee.
And on reflection, that structure works for any futuristic setting (modern and cyberpunk). Fantasy settings tend more toward the self-starter PC ("I found a map to fabulous treasure!").