Entry tags:
Gaming Weekend
Hi,
So for Gaming Weekend, I've got a couple of things planned that I'd really like to try out:
1.) Skyscraper Clash! -- Dr. Mindbender has set up his diabolical mind-control device at the top of Serpinski Towers! The evil Dr. Mindbender has been captured, but it's now up to your team of superheroes/villains to take control of the device and the three broadcast antennas and turn them to your own heroic/villainous ends! Who will control the hearts and minds of Townsville and who will take a 30-story fall to the pavement? This is a test of the SuperSystem ruleset. It's a fast-moving set of rules to run comic book fights.
2.) Hot TZ -- It was supposed to be a simple smash-and-grab raid, but the locals put up a stiff fight and it all went pear-shaped. Now your small squad is all that's left and the ship that teleported you down here is in orbit and isn't over your position yet. You're well-equipped veterans but you're tired and there's a whole horde of angry locals closing in on you. Can you hold out long enough for your recovery ship to get in position and pull you out of the Teleport Zone? This is a test of the Stargrunt 2 rules. It's designed for gritty sci-fi infantry fights, but I'm thinking of using it to do modern-day African Warlord scenarios. This will probably be
invader_haywire and me since I'm going to raid his Charlie Company stuff for figs and terrain, but people are more than welcome to kibbitz or join in. (
invader_haywire, what day are you doing CC?)
Those are the things I'm bound and determined to try and run/play. Everything else is negotiable. But I'll bring Legions of Steel, Combat Commander, BattleLore, Jungle Speed and whatever else I find handy.
later
Tom
So for Gaming Weekend, I've got a couple of things planned that I'd really like to try out:
1.) Skyscraper Clash! -- Dr. Mindbender has set up his diabolical mind-control device at the top of Serpinski Towers! The evil Dr. Mindbender has been captured, but it's now up to your team of superheroes/villains to take control of the device and the three broadcast antennas and turn them to your own heroic/villainous ends! Who will control the hearts and minds of Townsville and who will take a 30-story fall to the pavement? This is a test of the SuperSystem ruleset. It's a fast-moving set of rules to run comic book fights.
2.) Hot TZ -- It was supposed to be a simple smash-and-grab raid, but the locals put up a stiff fight and it all went pear-shaped. Now your small squad is all that's left and the ship that teleported you down here is in orbit and isn't over your position yet. You're well-equipped veterans but you're tired and there's a whole horde of angry locals closing in on you. Can you hold out long enough for your recovery ship to get in position and pull you out of the Teleport Zone? This is a test of the Stargrunt 2 rules. It's designed for gritty sci-fi infantry fights, but I'm thinking of using it to do modern-day African Warlord scenarios. This will probably be
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Those are the things I'm bound and determined to try and run/play. Everything else is negotiable. But I'll bring Legions of Steel, Combat Commander, BattleLore, Jungle Speed and whatever else I find handy.
later
Tom