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[World Fruit] Opening rounds
Hey,
So my Amberilis game kicked off yesterday.
I've got three players, which seems really small for Amber, but which is, in fact, just about right for Nobilis so we'll see how it works out.
I brought all the elders back from the dead, only to promptly kill Dalt.
There are vague hints that Reality As We Know It is threatened by Corwin's Pattern.
PCs are quickly being recruited by various factions. One of them has already been pushed forward to King's Pawn 4. One has been recruited by Agent Merlin and Ghostwheel. The last has been told
to cut Ghostwheel (and its agents) out of the picture entirely.
It's been awhile since I last GM'd a game. I'm a bit rusty, but it wasn't too bad. Most people weren't entirely sure what they wanted to play so the game had a bit of drift. Still, I clearly need to put in a bit more prep time so that I've got plenty of stuff lying around for PCs to pick up on and get involved in. Now that I've got real players and real PCs though, I think it'll be easier to start getting stuff set up (and finding a nice cliffhanger to stop on too).
I also know that part of it is the finite nature of the game and the fact that I'm trying to find the right tenor between moving things along to reach the end and giving things enough time to develop. The elder Amberites were almost pathetically forthcoming in this opening round. I am, however, hopeful that as devlopments unfold and players start to dig in, Elders will start slipping back into their pleasantly obtuse modes of behavior.
later
Tom
So my Amberilis game kicked off yesterday.
I've got three players, which seems really small for Amber, but which is, in fact, just about right for Nobilis so we'll see how it works out.
I brought all the elders back from the dead, only to promptly kill Dalt.
There are vague hints that Reality As We Know It is threatened by Corwin's Pattern.
PCs are quickly being recruited by various factions. One of them has already been pushed forward to King's Pawn 4. One has been recruited by Agent Merlin and Ghostwheel. The last has been told
to cut Ghostwheel (and its agents) out of the picture entirely.
It's been awhile since I last GM'd a game. I'm a bit rusty, but it wasn't too bad. Most people weren't entirely sure what they wanted to play so the game had a bit of drift. Still, I clearly need to put in a bit more prep time so that I've got plenty of stuff lying around for PCs to pick up on and get involved in. Now that I've got real players and real PCs though, I think it'll be easier to start getting stuff set up (and finding a nice cliffhanger to stop on too).
I also know that part of it is the finite nature of the game and the fact that I'm trying to find the right tenor between moving things along to reach the end and giving things enough time to develop. The elder Amberites were almost pathetically forthcoming in this opening round. I am, however, hopeful that as devlopments unfold and players start to dig in, Elders will start slipping back into their pleasantly obtuse modes of behavior.
later
Tom