Neat concept though. Not sure about the mechanics being strategically interesting or even really connecting to the story (the stories told and the actors bought do not seem to have any effect on the outcome), but I like the concept.
I wonder whether the game would be improved or constrained by using more distinct plot cards or some more direct mechanical connection between past and present (Thorolf's vengeance set back Blood, but the small loss allowed for a great gamble with the later reconciliation of the nation). Something akin to the alternate timelines created by Chrononauts comes to mind.
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Neat concept though. Not sure about the mechanics being strategically interesting or even really connecting to the story (the stories told and the actors bought do not seem to have any effect on the outcome), but I like the concept.
I wonder whether the game would be improved or constrained by using more distinct plot cards or some more direct mechanical connection between past and present (Thorolf's vengeance set back Blood, but the small loss allowed for a great gamble with the later reconciliation of the nation). Something akin to the alternate timelines created by Chrononauts comes to mind.