bluegargantua (
bluegargantua) wrote2005-12-21 01:23 pm
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Quick Quiz
Hi,
For those of you who game (even a little bit, even board game):
When you roll dice against some target number does it feel more "correct" to try and roll higher than the target number (like d20) or to try and roll lower than the target number (like Call of Cthulhu)?
If you're reading a game and they do it differently than the way you feel comfortable with, are you less likely to try the game out?
later
Tom
For those of you who game (even a little bit, even board game):
When you roll dice against some target number does it feel more "correct" to try and roll higher than the target number (like d20) or to try and roll lower than the target number (like Call of Cthulhu)?
If you're reading a game and they do it differently than the way you feel comfortable with, are you less likely to try the game out?
later
Tom
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Note that I'm a babe in arms when it comes to dice-based games; most of my gaming experience is in LARP, where dice is not used. So, grain of salt, or something.
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Dice hate me.
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Although I think the prevailing social attitude is "bigger number means better result".
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higher
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No, not at all.
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Also, mechanics have never stopped me from trying out a game if the game concept is interesting enough.
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It wouldn't have been nearly as absurd or therefore fun if it was roll-under.
On the other hand, no, under vs over would not affect my interest level in a new game whatsoever.
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Unless you're on of those radical liberals then lower is better.
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I wouldn't rule a game out for using either mechanic: I spent too many years playing both RuneQuest (roll equal to or less than target plus/minus modifiers) and Rolemaster (roll and add/subtract modifiers, try to equal or exceed target).
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Either way, a dice convention opposite to my preference won't affect my decision to try out a game.
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Or am I bluffing?
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It's also possible that the crit failures can be mitigated by very high skill levels, but that might also be more GM choice than an actual mechanic.
Anyway, that's all my burbling. And a system that's different from what I prefer might have some small sway in whether I was interested in playing it, but only if the concept was already kind of borderline anyway: if I'm only mildly interested and it's a little harder to learn, I might not.
Okay, that's really it now. Happy designing, and Joyful Yulmastice/Chanukwanzaa to you and yours. :)
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