bluegargantua: (default)
bluegargantua ([personal profile] bluegargantua) wrote 2016-04-20 07:36 pm (UTC)


Yeah, basically when you activate the traitor that's your move. Situations 2/3 are interrupts, but still, you just replace the pawn. The interrupt is potentially more devastating since the opponent loses his move and you've probably got a juicy target for your traitor on your move.

I'd forgotten about the King Bishop Pawn and yeah, you would want to fire that one immediately -- the King loses castle rights, gets exposed and if you're White, you don't even lose a tempo. That also suggests that openings that start with f2-f4 or f7-f5 would be fairly popular.

But I suspect that even in this case, the value you gain from disrupting the King immediately is offset by the by the fact that your opponent now plays with certainty. You've shot your wad and they never have to second-guess their movements, but you have to worry about every pawn you move.

later
Tom

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